Mad Dog II: The Lost Gold
Read other reviews about this film

In the case of "Mad Dog II," players plunk away at the bad guys as they jump out from behind stagecoaches and pop up from water troughs.
The story, set against an Old West landscape, involves a lost treasure and several cliche characters users can select to guide them there. The resolution of the live-action footage is just okay, and the acting recalls the performances in "The Great Train Robbery" of the silent film era, which was the last time a movie villain could point a gun at the audience and pretend to mean it.
The impatient player winds up pressing the plastic gun muzzle to the screen and massacring everybody in sight, just to speed the story along. Upon finally reaching Mad Dog's treasure, however, the moment lacks the simple emotional reward that any episode of "Maverick" or even "Bonanza" used to deliver.
With a trusty Gamegun plugged into a 3DO set-top box, any number of familiar faces who crop up onscreen -- pompous evening newscasters, whiny sitcom stars, anyone trying to sell you anything -- could be inviting targets.
Variety is striving to present the most thorough review database. To report inaccuracies in review credits, please click here. We do not currently list below-the-line credits, although we hope to include them in the future. Please note we may not respond to every suggestion. Your assistance is appreciated.














