'Pre-viz' carves out niches on set
Digital pre-visualization a major new tool
|
More Articles:
Most Viewed:
Spielberg abandons 'Harvey'(1817 views)'Blind Side' gains B.O. yardage over 'New Moon'(1806 views)Nine(1723 views)Taylor Lautner to star in 'Max Steel'(931 views)Johnny Depp eyes Pancho Villa role(833 views)Bennett Miller to direct 'Moneyball'(678 views) |
As the technology advances, pre-viz tools and the data they create are increasingly being integrated into the digital pipeline, so much so that pre-viz isn't just for pre-production anymore.
Pre-viz artists now work on the set, creating new visualizations during shooting, earning the moniker "dur-viz."
Sean Cushing, executive producer at Pixel Liberation Front (PLF), a leading pre-viz vendor, says dur-viz helps "when you're on the set and you need to make a quick change. You have a pre-viz artist there constantly trying to help the crew shoot."
Industrial Light & Magic has a proprietary visualization system that integrates with motion-capture. Pre-viz images are shown on the mo-cap monitors, but the mo-cap character is replaced, in real time, by the actor's mo-cap performance. This lets the director see how the mo-cap performance fits with the rest of the shot.
Filmmakers who use ILM can even take their pre-viz data to other shops, says the company's director of research & development, Steve Sullivan. "We can export those scenes into common vendor packages, like Maya, and they'll have the full 3-D scene, with the animation, camera, textures and images."
Preview in post
Visualization tools are even making their way into post-production. Post-viz is used when filmmakers want a fast preview of a shot that requires compositing -- for example, one with actors against greenscreen, digital set extensions and a motion-capture character.
A visualization company like PLF can take the live-action plates and place the actors in the pre-viz images, allowing editors and directors to make their decisions before all the digital compositing is done.
Ironically, the director of the year's most digital-intensive hit, "300," eschewed much computer visualization. Director Zack Snyder worked with Company 3 on test footage for one of the fight scenes. Yet as Stefan Sonnenfeld, president-colorist of Company 3, says "They did not want the pre-viz to restrain the director's creativity. (Snyder) never looked at the pre-viz."
At the low end, even low-budget and indie filmmakers can get the benefits of pre-viz with stand-alone software like Antics. Unlike high-end pre-viz, though, a visual-effects company or other vendor might not be able to make use of the resulting animations.
Still, the very fact that there are off-the-shelf pre-viz solutions is further evidence that visualization, whether pre-viz, dur-viz or post-viz, is becoming a standard part of the production pipeline.







